{
  "name": "glsl-token-descope",
  "version": "1.0.2",
  "description": "\"Descope\" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.",
  "main": "index.js",
  "license": "MIT",
  "scripts": {
    "test": "node test/index.js | tap-spec",
    "eyeball": "node test/eyeball.js"
  },
  "author": {
    "name": "Hugh Kennedy",
    "email": "hughskennedy@gmail.com",
    "url": "http://hughsk.io/"
  },
  "dependencies": {
    "glsl-token-assignments": "^2.0.0",
    "glsl-token-depth": "^1.1.0",
    "glsl-token-properties": "^1.0.0",
    "glsl-token-scope": "^1.1.0"
  },
  "devDependencies": {
    "6to5": "^2.5.0",
    "chalk": "^0.5.1",
    "glsl-token-string": "^1.0.0",
    "glsl-tokenizer": "^2.0.0",
    "tap-spec": "^2.1.2",
    "tape": "^3.0.3"
  },
  "repository": {
    "type": "git",
    "url": "git://github.com/stackgl/glsl-token-descope.git"
  },
  "keywords": [
    "ecosystem:stackgl"
  ],
  "homepage": "https://github.com/stackgl/glsl-token-descope",
  "bugs": {
    "url": "https://github.com/stackgl/glsl-token-descope/issues"
  }
}
